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Graphic User Interface

AR2.png

Here you can see examples with a menu embedded at the bottom. The first picture (black and white interface) shows the application with the tools menu extended and the document actions sliding out from the bottom (color picker tool, undo and redo buttons, save and delete options).

The second screen is a version with colour but without a slide-out menu, where the color selection window and equipment window have been presented (which would be displayed in the same places in both projects).

To see more models, drag your finger left or right in model browsing mode.

See the result of your work without disturbing interface elements by pressing the eye icon.

Model browsing mode.

To view finished models, touch the storage icon in the lower right corner.

You change the active colour by pressing one of the two colours (in the upper left corner). To add your own color from the color palette, hold one of them.

Touching the tool button opens the tool selection menu. Hidden main menu tab on the right side, slides when dragged to the left.

This is what the screen of a mobile phone looks like right after running the app.

When it comes to layout design for mobile devices it is worth considering the convenience of use. The tools were placed mainly on both sides of the screen so that the person using the application, holding the phone in their hands, had easy access to them. Black and white version on the left.

Augmented Reality 3D Creation Mobile App

AR_tutorial_best_grey.png
kosmos-ewolucja.png

Space Map

Menu Design

The task was to design a location selection screen for the game embedded in space. My idea was based on constellations and the overall aesthetics of old maps. In the first picture you can see my attempts to achieve not only pleasing to the eye, but also readable design. Then there are interface elements and three final versions of the design.

kosmos-elementy.png
kosmos-3wersje.png

Witcher Redesign

This project involved redesigning The Witcher UI. You can see my design path below, with two final versions at the end.

witcherALL_inONe.png

Two final versions' mockup in game.

witcher_gameplay_01.png
witcher_gameplay_00.png
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